using Content.Shared.Audio;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(SharedSlipperyComponent))]
public class SlipperyComponent : SharedSlipperyComponent
{
///
/// Path to the sound to be played when a mob slips.
///
[ViewVariables]
private string SlipSound { get; set; } = "/Audio/Effects/slip.ogg";
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => SlipSound, "slipSound", "/Audio/Effects/slip.ogg");
}
protected override void OnSlip()
{
if (!string.IsNullOrEmpty(SlipSound))
{
EntitySystem.Get()
.PlayFromEntity(SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
}
}
}
}