using Content.Client.CharacterInterface;
using Robust.Client.UserInterface;
namespace Content.Client.CharacterInfo.Components
{
///
/// An interface which is gathered to assemble the character window from multiple components
///
public interface ICharacterUI
{
///
/// The control which holds the character user interface to be included in the window
///
Control Scene { get; }
///
/// The order it will appear in the character UI, higher is lower
///
UIPriority Priority { get; }
///
/// Called when the CharacterUi was opened
///
void Opened(){}
}
}