using Content.Client.CharacterInterface; using Robust.Client.UserInterface; namespace Content.Client.CharacterInfo.Components { /// /// An interface which is gathered to assemble the character window from multiple components /// public interface ICharacterUI { /// /// The control which holds the character user interface to be included in the window /// Control Scene { get; } /// /// The order it will appear in the character UI, higher is lower /// UIPriority Priority { get; } /// /// Called when the CharacterUi was opened /// void Opened(){} } }