using Robust.Shared.GameStates;
namespace Content.Shared.Tiles;
///
/// Prevents floor tile updates when attached to a grid.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(ProtectedGridSystem))]
public sealed partial class ProtectedGridComponent : Component
{
///
/// A bitmask of all the initial tiles on this grid.
///
[DataField, AutoNetworkedField]
public Dictionary BaseIndices = new();
}