using Robust.Shared.GameStates; namespace Content.Shared.Tiles; /// /// Prevents floor tile updates when attached to a grid. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [Access(typeof(ProtectedGridSystem))] public sealed partial class ProtectedGridComponent : Component { /// /// A bitmask of all the initial tiles on this grid. /// [DataField, AutoNetworkedField] public Dictionary BaseIndices = new(); }