using System; using System.Collections.Generic; using Content.Client.UserInterface; using Content.Shared.Chemistry; using Robust.Client.Graphics.Drawing; using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using Robust.Shared.GameObjects.Components.UserInterface; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Maths; using Robust.Shared.Prototypes; using static Content.Shared.GameObjects.Components.Chemistry.SharedReagentDispenserComponent; namespace Content.Client.GameObjects.Components.Chemistry { /// /// Client-side UI used to control a /// public class ReagentDispenserWindow : SS14Window { /// Sets the dispense amount to 1 when pressed. public Button DispenseButton1; /// Sets the dispense amount to 5 when pressed. public Button DispenseButton5; /// Sets the dispense amount to 10 when pressed. public Button DispenseButton10; /// Sets the dispense amount to 25 when pressed. public Button DispenseButton25; /// Sets the dispense amount to 50 when pressed. public Button DispenseButton50; /// Sets the dispense amount to 100 when pressed. public Button DispenseButton100; /// Contains info about the reagent container such as it's contents, if one is loaded into the dispenser. public VBoxContainer ContainerInfo; /// Ejects the reagent container from the dispenser. public Button ClearButton; /// Removes all reagents from the reagent container. public Button EjectButton; /// A grid of buttons for each reagent which can be dispensed. public GridContainer ChemicalList; #pragma warning disable 649 [Dependency] private readonly IPrototypeManager _prototypeManager; [Dependency] private readonly ILocalizationManager _localizationManager; #pragma warning restore 649 /// /// Create and initialize the dispenser UI client-side. Creates the basic layout, /// actual data isn't filled in until the server sends data about the dispenser. /// public ReagentDispenserWindow() { _prototypeManager = IoCManager.Resolve(); _localizationManager = IoCManager.Resolve(); Contents.AddChild(new VBoxContainer { Children = { //First, our dispense amount buttons new HBoxContainer { Children = { new Label{Text = _localizationManager.GetString("Amount ")}, (DispenseButton1 = new Button{Text = "1"}), (DispenseButton5 = new Button{Text = "5"}), (DispenseButton10 = new Button{Text = "10"}), (DispenseButton25 = new Button{Text = "25"}), (DispenseButton50 = new Button{Text = "50"}), (DispenseButton100 = new Button{Text = "100"}), } }, new Panel{CustomMinimumSize = (0.0f, 10.0f)}, //Padding (ChemicalList = new GridContainer //Grid of which reagents can be dispensed. { CustomMinimumSize = (470.0f, 200.0f), SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsHorizontal = SizeFlags.FillExpand, Columns = 5 }), new Panel{CustomMinimumSize = (0.0f, 10.0f)}, //Padding new HBoxContainer { Children = { new Label{Text = _localizationManager.GetString("Container: ")}, (ClearButton = new Button{Text = _localizationManager.GetString("Clear")}), (EjectButton = new Button{Text = _localizationManager.GetString("Eject")}) } }, new PanelContainer //Wrap the container info in a PanelContainer so we can color it's background differently. { SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 6, PanelOverride = new StyleBoxFlat { BackgroundColor = new Color(27, 27, 30) }, Children = { (ContainerInfo = new VBoxContainer //Currently empty, when server sends state data this will have container contents and fill volume. { MarginLeft = 5.0f, SizeFlagsHorizontal = SizeFlags.FillExpand, Children = { new Label{Text = _localizationManager.GetString("No container loaded.")} } }), } }, } }); } /// /// Update the button grid of reagents which can be dispensed. /// The actions for these buttons are set in . /// /// Reagents which can be dispensed by this dispenser public void UpdateReagentsList(List inventory) { if (ChemicalList == null) return; if (inventory == null) return; ChemicalList.Children.Clear(); foreach (var entry in inventory) { if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype proto)) { ChemicalList.AddChild(new Button { Text = proto.Name }); } else { ChemicalList.AddChild(new Button { Text = _localizationManager.GetString("Reagent name not found") }); } } } /// /// Update the UI state when new state data is received from the server. /// /// State data sent by the server. public void UpdateState(BoundUserInterfaceState state) { var castState = (ReagentDispenserBoundUserInterfaceState)state; Title = castState.DispenserName; UpdateContainerInfo(castState); } /// /// Update the fill state and list of reagents held by the current reagent container, if applicable. /// Also highlights a reagent if it's dispense button is being mouse hovered. /// /// State data for the dispenser. /// Prototype id of the reagent whose dispense button is currently being mouse hovered. public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, string highlightedReagentId = "InvalidReagent") { ContainerInfo.Children.Clear(); if (state.HasBeaker) //If the dispenser doesn't have a beaker/container don't bother with this. { ContainerInfo.Children.Add(new HBoxContainer //Name of the container and it's fill status (Ex: 44/100u) { Children = { new Label{Text = $"{state.ContainerName}: "}, new Label{Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}", StyleClasses = { NanoStyle.StyleClassLabelSecondaryColor }} } }); //List the reagents in the container if it has any at all. if (state.ContainerReagents != null) { //Loop through the reagents in the container. foreach (var reagent in state.ContainerReagents) { //Try to the prototype for the given reagent. This gives us it's name. if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto)) { //Check if the reagent is being moused over. If so, color it green. if (proto.ID == highlightedReagentId) { ContainerInfo.Children.Add(new HBoxContainer { Children = { new Label {Text = $"{proto.Name}: ", StyleClasses = {NanoStyle.StyleClassPowerStateGood}}, new Label { Text = $"{reagent.Quantity}u", StyleClasses = {NanoStyle.StyleClassPowerStateGood} } } }); } else //Otherwise, color it the normal colors. { ContainerInfo.Children.Add(new HBoxContainer { Children = { new Label {Text = $"{proto.Name}: "}, new Label { Text = $"{reagent.Quantity}u", StyleClasses = {NanoStyle.StyleClassLabelSecondaryColor} } } }); } } else //If you fail to get the reagents name, just call it "Unknown reagent". { ContainerInfo.Children.Add(new HBoxContainer { Children = { new Label {Text = _localizationManager.GetString("Unknown reagent: ")}, new Label { Text = $"{reagent.Quantity}u", StyleClasses = {NanoStyle.StyleClassLabelSecondaryColor} } } }); } } } } else { ContainerInfo.Children.Add(new Label{Text = _localizationManager.GetString("No container loaded.")}); } ForceRunLayoutUpdate(); //Force a layout update to avoid text hanging off the window until the user manually resizes it. } } }