using System;
using System.Collections.Generic;
using Content.Client.UserInterface;
using Content.Shared.Chemistry;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using static Content.Shared.GameObjects.Components.Chemistry.SharedReagentDispenserComponent;
namespace Content.Client.GameObjects.Components.Chemistry
{
///
/// Client-side UI used to control a
///
public class ReagentDispenserWindow : SS14Window
{
/// Sets the dispense amount to 1 when pressed.
public Button DispenseButton1;
/// Sets the dispense amount to 5 when pressed.
public Button DispenseButton5;
/// Sets the dispense amount to 10 when pressed.
public Button DispenseButton10;
/// Sets the dispense amount to 25 when pressed.
public Button DispenseButton25;
/// Sets the dispense amount to 50 when pressed.
public Button DispenseButton50;
/// Sets the dispense amount to 100 when pressed.
public Button DispenseButton100;
/// Contains info about the reagent container such as it's contents, if one is loaded into the dispenser.
public VBoxContainer ContainerInfo;
/// Ejects the reagent container from the dispenser.
public Button ClearButton;
/// Removes all reagents from the reagent container.
public Button EjectButton;
/// A grid of buttons for each reagent which can be dispensed.
public GridContainer ChemicalList;
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
///
/// Create and initialize the dispenser UI client-side. Creates the basic layout,
/// actual data isn't filled in until the server sends data about the dispenser.
///
public ReagentDispenserWindow()
{
_prototypeManager = IoCManager.Resolve();
_localizationManager = IoCManager.Resolve();
Contents.AddChild(new VBoxContainer
{
Children =
{
//First, our dispense amount buttons
new HBoxContainer
{
Children =
{
new Label{Text = _localizationManager.GetString("Amount ")},
(DispenseButton1 = new Button{Text = "1"}),
(DispenseButton5 = new Button{Text = "5"}),
(DispenseButton10 = new Button{Text = "10"}),
(DispenseButton25 = new Button{Text = "25"}),
(DispenseButton50 = new Button{Text = "50"}),
(DispenseButton100 = new Button{Text = "100"}),
}
},
new Panel{CustomMinimumSize = (0.0f, 10.0f)}, //Padding
(ChemicalList = new GridContainer //Grid of which reagents can be dispensed.
{
CustomMinimumSize = (470.0f, 200.0f),
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsHorizontal = SizeFlags.FillExpand,
Columns = 5
}),
new Panel{CustomMinimumSize = (0.0f, 10.0f)}, //Padding
new HBoxContainer
{
Children =
{
new Label{Text = _localizationManager.GetString("Container: ")},
(ClearButton = new Button{Text = _localizationManager.GetString("Clear")}),
(EjectButton = new Button{Text = _localizationManager.GetString("Eject")})
}
},
new PanelContainer //Wrap the container info in a PanelContainer so we can color it's background differently.
{
SizeFlagsVertical = SizeFlags.FillExpand,
SizeFlagsStretchRatio = 6,
PanelOverride = new StyleBoxFlat
{
BackgroundColor = new Color(27, 27, 30)
},
Children =
{
(ContainerInfo = new VBoxContainer //Currently empty, when server sends state data this will have container contents and fill volume.
{
MarginLeft = 5.0f,
SizeFlagsHorizontal = SizeFlags.FillExpand,
Children =
{
new Label{Text = _localizationManager.GetString("No container loaded.")}
}
}),
}
},
}
});
}
///
/// Update the button grid of reagents which can be dispensed.
/// The actions for these buttons are set in .
///
/// Reagents which can be dispensed by this dispenser
public void UpdateReagentsList(List inventory)
{
if (ChemicalList == null) return;
if (inventory == null) return;
ChemicalList.Children.Clear();
foreach (var entry in inventory)
{
if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype proto))
{
ChemicalList.AddChild(new Button { Text = proto.Name });
}
else
{
ChemicalList.AddChild(new Button { Text = _localizationManager.GetString("Reagent name not found") });
}
}
}
///
/// Update the UI state when new state data is received from the server.
///
/// State data sent by the server.
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (ReagentDispenserBoundUserInterfaceState)state;
Title = castState.DispenserName;
UpdateContainerInfo(castState);
}
///
/// Update the fill state and list of reagents held by the current reagent container, if applicable.
/// Also highlights a reagent if it's dispense button is being mouse hovered.
///
/// State data for the dispenser.
/// Prototype id of the reagent whose dispense button is currently being mouse hovered.
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, string highlightedReagentId = "InvalidReagent")
{
ContainerInfo.Children.Clear();
if (state.HasBeaker) //If the dispenser doesn't have a beaker/container don't bother with this.
{
ContainerInfo.Children.Add(new HBoxContainer //Name of the container and it's fill status (Ex: 44/100u)
{
Children =
{
new Label{Text = $"{state.ContainerName}: "},
new Label{Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}", StyleClasses = { NanoStyle.StyleClassLabelSecondaryColor }}
}
});
//List the reagents in the container if it has any at all.
if (state.ContainerReagents != null)
{
//Loop through the reagents in the container.
foreach (var reagent in state.ContainerReagents)
{
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
{
//Check if the reagent is being moused over. If so, color it green.
if (proto.ID == highlightedReagentId)
{
ContainerInfo.Children.Add(new HBoxContainer
{
Children =
{
new Label {Text = $"{proto.Name}: ", StyleClasses = {NanoStyle.StyleClassPowerStateGood}},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {NanoStyle.StyleClassPowerStateGood}
}
}
});
}
else //Otherwise, color it the normal colors.
{
ContainerInfo.Children.Add(new HBoxContainer
{
Children =
{
new Label {Text = $"{proto.Name}: "},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {NanoStyle.StyleClassLabelSecondaryColor}
}
}
});
}
}
else //If you fail to get the reagents name, just call it "Unknown reagent".
{
ContainerInfo.Children.Add(new HBoxContainer
{
Children =
{
new Label {Text = _localizationManager.GetString("Unknown reagent: ")},
new Label
{
Text = $"{reagent.Quantity}u",
StyleClasses = {NanoStyle.StyleClassLabelSecondaryColor}
}
}
});
}
}
}
}
else
{
ContainerInfo.Children.Add(new Label{Text = _localizationManager.GetString("No container loaded.")});
}
ForceRunLayoutUpdate(); //Force a layout update to avoid text hanging off the window until the user manually resizes it.
}
}
}