using Content.Client.Hands.UI; using Content.Client.Items; using Content.Shared.Hands; using Content.Shared.Hands.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Client.Hands.Systems { [UsedImplicitly] public sealed class HandVirtualItemSystem : SharedHandVirtualItemSystem { public override void Initialize() { base.Initialize(); Subs.ItemStatus(_ => new HandVirtualItemStatus()); } } }