using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Plunger.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Timing;
using Content.Shared.Random.Helpers;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Content.Shared.Random;
namespace Content.Shared.Plunger.Systems;
///
/// Plungers can be used to unblock entities with PlungerUseComponent.
///
public sealed class PlungerSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
SubscribeLocalEvent(OnInteract);
SubscribeLocalEvent(OnDoAfter);
}
private void OnInteract(EntityUid uid, PlungerComponent component, AfterInteractEvent args)
{
if (args.Handled)
return;
if (!args.CanReach || args.Target is not { Valid: true } target)
return;
if (!TryComp(args.Target, out var plunger))
return;
if (plunger.NeedsPlunger)
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.PlungeDuration, new PlungerDoAfterEvent(), uid, target, uid)
{
BreakOnMove = true,
BreakOnDamage = true,
MovementThreshold = 1.0f,
});
args.Handled = true;
}
private void OnDoAfter(EntityUid uid, PlungerComponent component, DoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
if (args.Target is not { Valid: true } target)
return;
if (!TryComp(target, out PlungerUseComponent? plunge))
return;
_popup.PopupClient(Loc.GetString("plunger-unblock", ("target", target)), args.User, args.User, PopupType.Medium);
plunge.Plunged = true;
var spawn = _proto.Index(plunge.PlungerLoot).Pick(_random);
_audio.PlayPredicted(plunge.Sound, uid, uid);
Spawn(spawn, Transform(target).Coordinates);
RemComp(target);
Dirty(target, plunge);
args.Handled = true;
}
}