using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Observer; using Content.Server.Players; using Content.Shared.Administration; using Robust.Server.Player; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Utility; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Admin)] class ControlMob : IConsoleCommand { public string Command => "controlmob"; public string Description => Loc.GetString("Transfers user mind to the specified entity."); public string Help => Loc.GetString("Usage: controlmob ."); public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("Server cannot do this."); return; } if (args.Length != 1) { shell.WriteLine(Loc.GetString("Wrong number of arguments.")); return; } var entityManager = IoCManager.Resolve(); if (!int.TryParse(args[0], out var targetId)) { shell.WriteLine(Loc.GetString("Argument must be a number.")); return; } var eUid = new EntityUid(targetId); if (!eUid.IsValid() || !entityManager.EntityExists(eUid)) { shell.WriteLine(Loc.GetString("Invalid entity ID.")); return; } var target = entityManager.GetEntity(eUid); if (!target.TryGetComponent(out MindComponent? mindComponent)) { shell.WriteLine(Loc.GetString("Target entity is not a mob!")); return; } var mind = player.ContentData()?.Mind; DebugTools.AssertNotNull(mind); mindComponent.Mind?.TransferTo(null); mind!.TransferTo(target); } } }