using Content.Shared.Armor; using Content.Shared.Explosion.Components; namespace Content.Shared.Explosion.EntitySystems; /// /// Lets code in shared trigger explosions and handles explosion resistance examining. /// All processing is still done clientside. /// public abstract class SharedExplosionSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnArmorExamine); } private void OnArmorExamine(Entity ent, ref ArmorExamineEvent args) { var value = MathF.Round((1f - ent.Comp.DamageCoefficient) * 100, 1); if (value == 0) return; args.Msg.PushNewline(); args.Msg.AddMarkupOrThrow(Loc.GetString(ent.Comp.Examine, ("value", value))); } /// /// Given an entity with an explosive component, spawn the appropriate explosion. /// /// /// Also accepts radius or intensity arguments. This is useful for explosives where the intensity is not /// specified in the yaml / by the component, but determined dynamically (e.g., by the quantity of a /// solution in a reaction). /// public virtual void TriggerExplosive(EntityUid uid, ExplosiveComponent? explosive = null, bool delete = true, float? totalIntensity = null, float? radius = null, EntityUid? user = null) { } }