using Robust.Shared.GameStates; namespace Content.Shared.Alert; /// /// Handles the icons on the right side of the screen. /// Should only be used for player-controlled entities. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] public sealed partial class AlertsComponent : Component { [ViewVariables] [AutoNetworkedField] public Dictionary Alerts = new(); public override bool SendOnlyToOwner => true; }