using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
namespace Content.Shared.Chemistry.Components;
///
/// Reagents that can be added easily. For example like
/// pouring something into another beaker, glass, or into the gas
/// tank of a car.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class RefillableSolutionComponent : Component
{
///
/// Solution name that can added to easily.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
///
/// The maximum amount that can be transferred to the solution at once
///
[DataField("maxRefill")]
[ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2? MaxRefill { get; set; } = null;
}