using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Tools.Components;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Tools.Components
{
[RegisterComponent]
public sealed partial class WelderComponent : SharedWelderComponent
{
///
/// Solution on the entity that contains the fuel.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string FuelSolution { get; private set; } = "Welder";
///
/// Reagent that will be used as fuel for welding.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId FuelReagent { get; private set; } = "WeldingFuel";
///
/// Fuel consumption per second while the welder is active.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 FuelConsumption { get; private set; } = FixedPoint2.New(2.0f);
///
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public FixedPoint2 FuelLitCost { get; private set; } = FixedPoint2.New(0.5f);
///
/// Sound played when refilling the welder.
///
[DataField]
public SoundSpecifier WelderRefill { get; private set; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
///
/// Whether the item is safe to refill while lit without exploding the tank.
///
[DataField]
public bool TankSafe = false; //I have no idea what I'm doing
}
}