using Robust.Shared.Serialization; namespace Content.Shared.CharacterAppearance { [Serializable, NetSerializable] public enum HumanoidVisualLayers : byte { TailBehind, Hair, FacialHair, Chest, Head, Snout, Frills, Horns, Eyes, RArm, LArm, RHand, LHand, RLeg, LLeg, RFoot, LFoot, TailFront, Handcuffs, StencilMask, Fire, } }