using Content.Client.Cuffs.Components; using Content.Shared.Body.Components; using Content.Shared.CharacterAppearance; using Content.Shared.CharacterAppearance.Components; using Content.Shared.CharacterAppearance.Systems; using Robust.Client.GameObjects; using Robust.Shared.Prototypes; namespace Content.Client.CharacterAppearance.Systems { public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem { [Dependency] private readonly SpriteAccessoryManager _accessoryManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(UpdateLooks); SubscribeLocalEvent(BodyPartAdded); SubscribeLocalEvent(BodyPartRemoved); } private readonly HumanoidVisualLayers[] _bodyPartLayers = { HumanoidVisualLayers.Chest, HumanoidVisualLayers.Head, HumanoidVisualLayers.Snout, HumanoidVisualLayers.Frills, HumanoidVisualLayers.TailBehind, HumanoidVisualLayers.TailFront, HumanoidVisualLayers.Eyes, HumanoidVisualLayers.RArm, HumanoidVisualLayers.LArm, HumanoidVisualLayers.RHand, HumanoidVisualLayers.LHand, HumanoidVisualLayers.RLeg, HumanoidVisualLayers.LLeg, HumanoidVisualLayers.RFoot, HumanoidVisualLayers.LFoot }; private void UpdateLooks(EntityUid uid, HumanoidAppearanceComponent component, ChangedHumanoidAppearanceEvent args) { var spriteQuery = EntityManager.GetEntityQuery(); if (!spriteQuery.TryGetComponent(uid, out var sprite)) return; if (EntityManager.TryGetComponent(uid, out SharedBodyComponent? body)) { foreach (var (part, _) in body.Parts) { if (spriteQuery.TryGetComponent(part.Owner, out var partSprite)) { partSprite.Color = component.Appearance.SkinColor; } } } // Like body parts some stuff may not have hair. if (sprite.LayerMapTryGet(HumanoidVisualLayers.Hair, out var hairLayer)) { var hairColor = component.CanColorHair ? component.Appearance.HairColor : Color.White; hairColor = component.HairMatchesSkin ? component.Appearance.SkinColor : hairColor; sprite.LayerSetColor(hairLayer, hairColor.WithAlpha(component.HairAlpha)); var hairStyle = component.Appearance.HairStyleId; if (string.IsNullOrWhiteSpace(hairStyle) || !_accessoryManager.IsValidAccessoryInCategory(hairStyle, component.CategoriesHair)) { hairStyle = HairStyles.DefaultHairStyle; } var hairPrototype = _prototypeManager.Index(hairStyle); sprite.LayerSetSprite(hairLayer, hairPrototype.Sprite); } if (sprite.LayerMapTryGet(HumanoidVisualLayers.FacialHair, out var facialLayer)) { var facialHairColor = component.CanColorHair ? component.Appearance.FacialHairColor : Color.White; facialHairColor = component.HairMatchesSkin ? component.Appearance.SkinColor : facialHairColor; sprite.LayerSetColor(facialLayer, facialHairColor.WithAlpha(component.HairAlpha)); var facialHairStyle = component.Appearance.FacialHairStyleId; if (string.IsNullOrWhiteSpace(facialHairStyle) || !_accessoryManager.IsValidAccessoryInCategory(facialHairStyle, component.CategoriesFacialHair)) { facialHairStyle = HairStyles.DefaultFacialHairStyle; } var facialHairPrototype = _prototypeManager.Index(facialHairStyle); sprite.LayerSetSprite(facialLayer, facialHairPrototype.Sprite); } foreach (var layer in _bodyPartLayers) { // Not every mob may have the furry layers hence we just skip it. if (!sprite.LayerMapTryGet(layer, out var actualLayer)) continue; sprite.LayerSetColor(actualLayer, component.Appearance.SkinColor); } sprite.LayerSetColor(HumanoidVisualLayers.Eyes, component.Appearance.EyeColor); sprite.LayerSetState(HumanoidVisualLayers.Chest, component.Sex == Sex.Male ? "torso_m" : "torso_f"); sprite.LayerSetState(HumanoidVisualLayers.Head, component.Sex == Sex.Male ? "head_m" : "head_f"); if (sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out _)) sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, component.Sex == Sex.Female); if (EntityManager.TryGetComponent(uid, out var cuffed)) { sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, !cuffed.CanStillInteract); } else { sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false); } } // Scaffolding until Body is moved to ECS. private void BodyPartAdded(HumanoidAppearanceBodyPartAddedEvent args) { if (!EntityManager.TryGetComponent(args.Uid, out SpriteComponent? sprite)) { return; } if (!EntityManager.HasComponent(args.Args.Part.Owner)) { return; } var layers = args.Args.Part.ToHumanoidLayers(); // TODO BODY Layer color, sprite and state foreach (var layer in layers) { if (!sprite.LayerMapTryGet(layer, out _)) continue; sprite.LayerSetVisible(layer, true); } } private void BodyPartRemoved(HumanoidAppearanceBodyPartRemovedEvent args) { if (!EntityManager.TryGetComponent(args.Uid, out SpriteComponent? sprite)) { return; } if (!EntityManager.HasComponent(args.Args.Part.Owner)) { return; } var layers = args.Args.Part.ToHumanoidLayers(); // TODO BODY Layer color, sprite and state foreach (var layer in layers) sprite.LayerSetVisible(layer, false); } } }