using Robust.Shared.Serialization;
// ReSharper disable InconsistentNaming
namespace Content.Shared.Atmos
{
///
/// Class to store atmos constants.
///
public static class Atmospherics
{
#region ATMOS
///
/// The universal gas constant, in kPa*L/(K*mol)
///
public const float R = 8.314462618f;
///
/// 1 ATM in kPA.
///
public const float OneAtmosphere = 101.325f;
///
/// Maximum external pressure (in kPA) a gas miner will, by default, output to.
/// This is used to initialize roundstart atmos rooms.
///
public const float GasMinerDefaultMaxExternalPressure = 6500f;
///
/// -270.3ºC in K. CMB stands for Cosmic Microwave Background.
///
public const float TCMB = 2.7f;
///
/// 0ºC in K
///
public const float T0C = 273.15f;
///
/// 20ºC in K
///
public const float T20C = 293.15f;
///
/// -38.15ºC in K.
/// This is used to initialize roundstart freezer rooms.
///
public const float FreezerTemp = 235f;
///
/// Do not allow any gas mixture temperatures to exceed this number. It is occasionally possible
/// to have very small heat capacity (e.g. room that was just unspaced) and for large amounts of
/// energy to be transferred to it, even for a brief moment. However, this messes up subsequent
/// calculations and so cap it here. The physical interpretation is that at this temperature, any
/// gas that you would have transforms into plasma.
///
public const float Tmax = 262144; // 1/64 of max safe integer, any values above will result in a ~0.03K epsilon
///
/// Liters in a cell.
///
public const float CellVolume = 2500f;
// Liters in a normal breath
public const float BreathVolume = 0.5f;
// Amount of air to take from a tile
public const float BreathPercentage = BreathVolume / CellVolume;
///
/// Moles in a 2.5 m^3 cell at 101.325 kPa and 20ºC
///
public const float MolesCellStandard = (OneAtmosphere * CellVolume / (T20C * R));
///
/// Moles in a 2.5 m^3 cell at 101.325 kPa and -38.15ºC.
/// This is used in fix atmos freezer markers to ensure the air is at the correct atmospheric pressure while still being cold.
///
public const float MolesCellFreezer = (OneAtmosphere * CellVolume / (FreezerTemp * R));
///
/// Moles in a 2.5 m^3 cell at GasMinerDefaultMaxExternalPressure kPa and 20ºC
///
public const float MolesCellGasMiner = (GasMinerDefaultMaxExternalPressure * CellVolume / (T20C * R));
///
/// Compared against for superconduction.
///
public const float MCellWithRatio = (MolesCellStandard * 0.005f);
public const float OxygenStandard = 0.21f;
public const float NitrogenStandard = 0.79f;
public const float OxygenMolesStandard = MolesCellStandard * OxygenStandard;
public const float NitrogenMolesStandard = MolesCellStandard * NitrogenStandard;
public const float OxygenMolesFreezer = MolesCellFreezer * OxygenStandard;
public const float NitrogenMolesFreezer = MolesCellFreezer * NitrogenStandard;
#endregion
///
/// Visible moles multiplied by this factor to get moles at which gas is at max visibility.
///
public const float FactorGasVisibleMax = 20f;
///
/// Minimum number of moles a gas can have.
///
public const float GasMinMoles = 0.00000005f;
public const float OpenHeatTransferCoefficient = 0.4f;
///
/// Hack to make vacuums cold, sacrificing realism for gameplay.
///
public const float HeatCapacityVacuum = 7000f;
///
/// Ratio of air that must move to/from a tile to reset group processing
///
public const float MinimumAirRatioToSuspend = 0.1f;
///
/// Minimum ratio of air that must move to/from a tile
///
public const float MinimumAirRatioToMove = 0.001f;
///
/// Minimum amount of air that has to move before a group processing can be suspended
///
public const float MinimumAirToSuspend = (MolesCellStandard * MinimumAirRatioToSuspend);
public const float MinimumTemperatureToMove = (T20C + 100f);
public const float MinimumMolesDeltaToMove = (MolesCellStandard * MinimumAirRatioToMove);
///
/// Minimum temperature difference before group processing is suspended
///
public const float MinimumTemperatureDeltaToSuspend = 4.0f;
///
/// Minimum temperature difference before the gas temperatures are just set to be equal.
///
public const float MinimumTemperatureDeltaToConsider = 0.01f;
///
/// Minimum temperature for starting superconduction.
///
public const float MinimumTemperatureStartSuperConduction = (T20C + 400f);
public const float MinimumTemperatureForSuperconduction = (T20C + 80f);
///
/// Minimum heat capacity.
///
public const float MinimumHeatCapacity = 0.0003f;
///
/// For the purposes of making space "colder"
///
public const float SpaceHeatCapacity = 7000f;
///
/// Dictionary of chemical abbreviations for
///
public static Dictionary GasAbbreviations = new Dictionary()
{
[Gas.Ammonia] = Loc.GetString("gas-ammonia-abbreviation"),
[Gas.CarbonDioxide] = Loc.GetString("gas-carbon-dioxide-abbreviation"),
[Gas.Frezon] = Loc.GetString("gas-frezon-abbreviation"),
[Gas.Nitrogen] = Loc.GetString("gas-nitrogen-abbreviation"),
[Gas.NitrousOxide] = Loc.GetString("gas-nitrous-oxide-abbreviation"),
[Gas.Oxygen] = Loc.GetString("gas-oxygen-abbreviation"),
[Gas.Plasma] = Loc.GetString("gas-plasma-abbreviation"),
[Gas.Tritium] = Loc.GetString("gas-tritium-abbreviation"),
[Gas.WaterVapor] = Loc.GetString("gas-water-vapor-abbreviation"),
};
#region Excited Groups
///
/// Number of full atmos updates ticks before an excited group breaks down (averages gas contents across turfs)
///
public const int ExcitedGroupBreakdownCycles = 4;
///
/// Number of full atmos updates before an excited group dismantles and removes its turfs from active
///
public const int ExcitedGroupsDismantleCycles = 16;
#endregion
///
/// Hard limit for zone-based tile equalization.
///
public const int MonstermosHardTileLimit = 2000;
///
/// Limit for zone-based tile equalization.
///
public const int MonstermosTileLimit = 200;
///
/// Total number of gases. Increase this if you want to add more!
///
public const int TotalNumberOfGases = 9;
///
/// This is the actual length of the gases arrays in mixtures.
/// Set to the closest multiple of 4 relative to for SIMD reasons.
///
public const int AdjustedNumberOfGases = ((TotalNumberOfGases + 3) / 4) * 4;
///
/// Amount of heat released per mole of burnt hydrogen or tritium (hydrogen isotope)
///
public const float FireHydrogenEnergyReleased = 284e3f; // hydrogen is 284 kJ/mol
public const float FireMinimumTemperatureToExist = T0C + 100f;
public const float FireMinimumTemperatureToSpread = T0C + 150f;
public const float FireSpreadRadiosityScale = 0.85f;
public const float FirePlasmaEnergyReleased = 160e3f; // methane is 16 kJ/mol, plus plasma's spark of magic
public const float FireGrowthRate = 40000f;
public const float SuperSaturationThreshold = 96f;
public const float SuperSaturationEnds = SuperSaturationThreshold / 3;
public const float OxygenBurnRateBase = 1.4f;
public const float PlasmaMinimumBurnTemperature = (100f+T0C);
public const float PlasmaUpperTemperature = (1370f+T0C);
public const float PlasmaOxygenFullburn = 10f;
public const float PlasmaBurnRateDelta = 9f;
///
/// This is calculated to help prevent singlecap bombs (Overpowered tritium/oxygen single tank bombs)
///
public const float MinimumTritiumOxyburnEnergy = 143000f;
public const float TritiumBurnOxyFactor = 100f;
public const float TritiumBurnTritFactor = 10f;
public const float FrezonCoolLowerTemperature = 23.15f;
///
/// Frezon cools better at higher temperatures.
///
public const float FrezonCoolMidTemperature = 373.15f;
public const float FrezonCoolMaximumEnergyModifier = 10f;
///
/// Remove X mol of nitrogen for each mol of frezon.
///
public const float FrezonNitrogenCoolRatio = 5;
public const float FrezonCoolEnergyReleased = -600e3f;
public const float FrezonCoolRateModifier = 20f;
public const float FrezonProductionMaxEfficiencyTemperature = 73.15f;
///
/// 1 mol of N2 is required per X mol of tritium and oxygen.
///
public const float FrezonProductionNitrogenRatio = 10f;
///
/// 1 mol of Tritium is required per X mol of oxygen.
///
public const float FrezonProductionTritRatio = 8.0f;
///
/// 1 / X of the tritium is converted into Frezon each tick
///
public const float FrezonProductionConversionRate = 50f;
///
/// The maximum portion of the N2O that can decompose each reaction tick. (50%)
///
public const float N2ODecompositionRate = 2f;
///
/// Divisor for Ammonia Oxygen reaction so that it doesn't happen instantaneously.
///
public const float AmmoniaOxygenReactionRate = 10f;
///
/// Determines at what pressure the ultra-high pressure red icon is displayed.
///
public const float HazardHighPressure = 550f;
///
/// Determines when the orange pressure icon is displayed.
///
public const float WarningHighPressure = 0.7f * HazardHighPressure;
///
/// Determines when the gray low pressure icon is displayed.
///
public const float WarningLowPressure = 2.5f * HazardLowPressure;
///
/// Determines when the black ultra-low pressure icon is displayed.
///
public const float HazardLowPressure = 20f;
///
/// The amount of pressure damage someone takes is equal to ((pressure / HAZARD_HIGH_PRESSURE) - 1)*PRESSURE_DAMAGE_COEFFICIENT,
/// with the maximum of MaxHighPressureDamage.
///
public const float PressureDamageCoefficient = 4;
///
/// Maximum amount of damage that can be endured with high pressure.
///
public const int MaxHighPressureDamage = 4;
///
/// The amount of damage someone takes when in a low pressure area
/// (The pressure threshold is so low that it doesn't make sense to do any calculations,
/// so it just applies this flat value).
///
// Original value is 4, buff back when we have proper ways for players to deal with breaches.
public const int LowPressureDamage = 1;
public const float WindowHeatTransferCoefficient = 0.1f;
///
/// Directions that atmos currently supports. Modify in case of multi-z.
/// See on the server.
///
public const int Directions = 4;
///
/// The normal body temperature in degrees Celsius.
///
public const float NormalBodyTemperature = 37f;
///
/// I hereby decree. This is Arbitrary Suck my Dick
///
public const float BreathMolesToReagentMultiplier = 1144;
#region Pipes
///
/// The default pressure at which pumps and powered equipment max out at, in kPa.
///
public const float MaxOutputPressure = 4500;
///
/// The default maximum speed powered equipment can work at, in L/s.
///
public const float MaxTransferRate = 200;
#endregion
}
///
/// Gases to Ids. Keep these updated with the prototypes!
///
[Serializable, NetSerializable]
public enum Gas : sbyte
{
Oxygen = 0,
Nitrogen = 1,
CarbonDioxide = 2,
Plasma = 3,
Tritium = 4,
WaterVapor = 5,
Ammonia = 6,
NitrousOxide = 7,
Frezon = 8
}
}