using Content.Server.Explosion.EntitySystems;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects;
using Content.Shared.Explosion.Components;
namespace Content.Server.EntityEffects.Effects;
///
/// Makes this entity explode using its .
///
///
public sealed partial class ExplodeEntityEffectSystem : EntityEffectSystem
{
[Dependency] private readonly ExplosionSystem _explosion = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_explosion.TriggerExplosive(entity, entity, args.Effect.Delete, args.Effect.Intensity, args.Effect.Radius, args.User);
}
}