using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using static Content.Shared.Atmos.Components.SharedGasAnalyzerComponent; namespace Content.Client.Atmos.UI { public sealed class GasAnalyzerBoundUserInterface : BoundUserInterface { public GasAnalyzerBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey) { } private GasAnalyzerWindow? _menu; protected override void Open() { base.Open(); _menu = new GasAnalyzerWindow(this); _menu.OnClose += Close; _menu.OpenCentered(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); _menu?.Populate((GasAnalyzerBoundUserInterfaceState) state); } public void Refresh() { SendMessage(new GasAnalyzerRefreshMessage()); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (disposing) _menu?.Dispose(); } } }