#nullable enable using System; using Content.Server.Administration; using Content.Server.Interfaces.GameTicking; using Content.Shared; using Content.Shared.Administration; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.Interfaces.Configuration; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.Commands.GameTicking { [AdminCommand(AdminFlags.Server)] public class GoLobbyCommand : IClientCommand { public string Command => "golobby"; public string Description => "Enables the lobby and restarts the round."; public string Help => $"Usage: {Command} / {Command} "; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { Type? preset = null; var presetName = string.Join(" ", args); var ticker = IoCManager.Resolve(); if (args.Length > 0) { if (!ticker.TryGetPreset(presetName, out preset)) { shell.SendText(player, $"No preset found with name {presetName}"); return; } } var config = IoCManager.Resolve(); config.SetCVar(CCVars.GameLobbyEnabled, true); ticker.RestartRound(); if (preset != null) { ticker.SetStartPreset(preset); } shell.SendText(player, $"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}"); } } }