using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.IntegrationTests.Pair;
///
/// Simple data class that stored information about a map being used by a test.
///
public sealed class TestMapData
{
public EntityUid MapUid { get; set; }
public Entity Grid;
public MapId MapId;
public EntityCoordinates GridCoords { get; set; }
public MapCoordinates MapCoords { get; set; }
public TileRef Tile { get; set; }
// Client-side uids
public EntityUid CMapUid { get; set; }
public EntityUid CGridUid { get; set; }
public EntityCoordinates CGridCoords { get; set; }
}