using Content.Shared.Humanoid; using Content.Shared.Humanoid.Markings; using Content.Shared.Preferences; using Robust.Shared.Enums; namespace Content.Server.Humanoid; [RegisterComponent] public sealed class HumanoidComponent : SharedHumanoidComponent { public MarkingSet CurrentMarkings = new(); /// /// Any custom base layers this humanoid might have. See: /// limb transplants (potentially), robotic arms, etc. /// Stored on the server, this is merged in the client into /// all layer settings. /// [ViewVariables(VVAccess.ReadOnly)] public Dictionary CustomBaseLayers = new(); public HashSet PermanentlyHidden = new(); public HashSet AllHiddenLayers { get { var result = new HashSet(HiddenLayers); result.UnionWith(PermanentlyHidden); return result; } } // Couldn't these be somewhere else? [ViewVariables] public Gender Gender = default!; [ViewVariables] public int Age = 18; }