using Content.Shared.Item.ItemToggle.Components;
using Robust.Shared.GameStates;
using Content.Shared.Toggleable;
namespace Content.Shared.Light.Components;
///
/// Makes enable and disable point lights on this entity.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ItemTogglePointLightComponent : Component
{
///
/// When true, causes the color specified in
/// be used to modulate the color of lights on this entity.
///
[DataField] public bool ToggleableVisualsColorModulatesLights = false;
}