using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components { public class PlaceableSurfaceComponent : Component { public override string Name => "PlaceableSurface"; private bool _isPlaceable; public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _isPlaceable, "IsPlaceable", true); } } }