using Content.Client.UserInterface.Stylesheets; using Content.Client.Utility; using Content.Shared.Chemistry; using Content.Shared.GameObjects.Components.Chemistry; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.GameObjects.Components.Chemistry { [RegisterComponent] public sealed class HyposprayComponent : SharedHyposprayComponent, IItemStatus { [ViewVariables] private ReagentUnit CurrentVolume { get; set; } [ViewVariables] private ReagentUnit TotalVolume { get; set; } [ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) { if (curState is not HyposprayComponentState cState) return; CurrentVolume = cState.CurVolume; TotalVolume = cState.MaxVolume; _uiUpdateNeeded = true; } Control IItemStatus.MakeControl() { return new StatusControl(this); } private sealed class StatusControl : Control { private readonly HyposprayComponent _parent; private readonly RichTextLabel _label; public StatusControl(HyposprayComponent parent) { _parent = parent; _label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}}; AddChild(_label); parent._uiUpdateNeeded = true; } protected override void Update(FrameEventArgs args) { base.Update(args); if (!_parent._uiUpdateNeeded) { return; } _parent._uiUpdateNeeded = false; _label.SetMarkup(Loc.GetString( "Volume: [color=white]{0}/{1}[/color]", _parent.CurrentVolume, _parent.TotalVolume)); } } } }