using Content.Shared.Hands.Components; using Content.Shared.Interaction; using Robust.Shared.Containers; using Robust.Shared.Map; namespace Content.Shared.Hands.EntitySystems; public abstract partial class SharedHandsSystem : EntitySystem { private void InitializeDrop() { SubscribeLocalEvent(HandleEntityRemoved); } protected virtual void HandleEntityRemoved(EntityUid uid, HandsComponent hands, EntRemovedFromContainerMessage args) { if (!TryGetHand(uid, args.Container.ID, out var hand)) { return; } var gotUnequipped = new GotUnequippedHandEvent(uid, args.Entity, hand); RaiseLocalEvent(args.Entity, gotUnequipped, false); var didUnequip = new DidUnequipHandEvent(uid, args.Entity, hand); RaiseLocalEvent(uid, didUnequip, false); } /// /// Checks if the contents of a hand is able to be removed from its container. /// public bool CanDropHeld(EntityUid uid, Hand hand, bool checkActionBlocker = true) { if (hand.HeldEntity == null) return false; if (!hand.Container!.CanRemove(hand.HeldEntity.Value, EntityManager)) return false; if (checkActionBlocker && !_actionBlocker.CanDrop(uid)) return false; return true; } /// /// Attempts to drop the item in the currently active hand. /// public bool TryDrop(EntityUid uid, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, HandsComponent? handsComp = null) { if (!Resolve(uid, ref handsComp)) return false; if (handsComp.ActiveHand == null) return false; return TryDrop(uid, handsComp.ActiveHand, targetDropLocation, checkActionBlocker, doDropInteraction, handsComp); } /// /// Drops an item at the target location. /// public bool TryDrop(EntityUid uid, EntityUid entity, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, HandsComponent? handsComp = null) { if (!Resolve(uid, ref handsComp)) return false; if (!IsHolding(uid, entity, out var hand, handsComp)) return false; return TryDrop(uid, hand, targetDropLocation, checkActionBlocker, doDropInteraction, handsComp); } /// /// Drops a hands contents at the target location. /// public bool TryDrop(EntityUid uid, Hand hand, EntityCoordinates? targetDropLocation = null, bool checkActionBlocker = true, bool doDropInteraction = true, HandsComponent? handsComp = null) { if (!Resolve(uid, ref handsComp)) return false; if (!CanDropHeld(uid, hand, checkActionBlocker)) return false; var entity = hand.HeldEntity!.Value; DoDrop(uid, hand, doDropInteraction: doDropInteraction, handsComp); var userXform = Transform(uid); var itemXform = Transform(entity); var isInContainer = _containerSystem.IsEntityInContainer(uid); if (targetDropLocation == null || isInContainer) { // If user is in a container, drop item into that container. Otherwise, attach to grid or map.\ // TODO recursively check upwards for containers if (!isInContainer || !_containerSystem.TryGetContainingContainer(userXform.ParentUid, uid, out var container, skipExistCheck: true) || !container.Insert(entity, EntityManager, itemXform)) itemXform.AttachToGridOrMap(); return true; } var target = targetDropLocation.Value.ToMap(EntityManager); itemXform.WorldPosition = GetFinalDropCoordinates(uid, userXform.MapPosition, target); return true; } /// /// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor in-between. /// public bool TryDropIntoContainer(EntityUid uid, EntityUid entity, IContainer targetContainer, bool checkActionBlocker = true, HandsComponent? handsComp = null) { if (!Resolve(uid, ref handsComp)) return false; if (!IsHolding(uid, entity, out var hand, handsComp)) return false; if (!CanDropHeld(uid, hand, checkActionBlocker)) return false; if (!targetContainer.CanInsert(entity, EntityManager)) return false; DoDrop(uid, hand, false, handsComp); targetContainer.Insert(entity); return true; } /// /// Calculates the final location a dropped item will end up at, accounting for max drop range and collision along the targeted drop path. /// private Vector2 GetFinalDropCoordinates(EntityUid user, MapCoordinates origin, MapCoordinates target) { var dropVector = target.Position - origin.Position; var requestedDropDistance = dropVector.Length; if (dropVector.Length > SharedInteractionSystem.InteractionRange) { dropVector = dropVector.Normalized * SharedInteractionSystem.InteractionRange; target = new MapCoordinates(origin.Position + dropVector, target.MapId); } var dropLength = _interactionSystem.UnobstructedDistance(origin, target, predicate: e => e == user); if (dropLength < requestedDropDistance) return origin.Position + dropVector.Normalized * dropLength; return target.Position; } /// /// Removes the contents of a hand from its container. Assumes that the removal is allowed. In general, you should not be calling this directly. /// public virtual void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, HandsComponent? handsComp = null) { if (!Resolve(uid, ref handsComp)) return; if (hand.Container?.ContainedEntity == null) return; var entity = hand.Container.ContainedEntity.Value; if (!hand.Container.Remove(entity, EntityManager)) { Log.Error($"Failed to remove {ToPrettyString(entity)} from users hand container when dropping. User: {ToPrettyString(uid)}. Hand: {hand.Name}."); return; } Dirty(handsComp); if (doDropInteraction) _interactionSystem.DroppedInteraction(uid, entity); if (hand == handsComp.ActiveHand) RaiseLocalEvent(entity, new HandDeselectedEvent(uid), false); } }