using System;
using System.Threading.Tasks;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Timers;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Stack
{
// TODO: Naming and presentation and such could use some improvement.
[RegisterComponent]
public class StackComponent : SharedStackComponent, IInteractUsing, IExamine
{
private bool _throwIndividually = false;
public override int Count
{
get => base.Count;
set => base.Count = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public bool ThrowIndividually
{
get => _throwIndividually;
private set
{
_throwIndividually = value;
Dirty();
}
}
public void Add(int amount)
{
Count += amount;
}
///
/// Try to use an amount of items on this stack.
///
///
/// True if there were enough items to remove, false if not in which case nothing was changed.
public bool Use(int amount)
{
if (Count >= amount)
{
Count -= amount;
return true;
}
return false;
}
public async Task InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.TryGetComponent(out var stack))
{
if (!stack.StackType.Equals(StackType))
{
return false;
}
var toTransfer = Math.Min(Count, stack.AvailableSpace);
Count -= toTransfer;
stack.Add(toTransfer);
var popupPos = eventArgs.ClickLocation;
if (popupPos == GridCoordinates.InvalidGrid)
{
popupPos = eventArgs.User.Transform.GridPosition;
}
if (toTransfer > 0)
{
popupPos.PopupMessage(eventArgs.User, $"+{toTransfer}");
if (stack.AvailableSpace == 0)
{
Timer.Spawn(300, () => popupPos.PopupMessage(eventArgs.User, "Stack is now full."));
}
return true;
}
else if (toTransfer == 0 && stack.AvailableSpace == 0)
{
popupPos.PopupMessage(eventArgs.User, "Stack is already full.");
}
}
return false;
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (inDetailsRange)
{
message.AddMarkup(Loc.GetPluralString(
"There is [color=lightgray]1[/color] thing in the stack",
"There are [color=lightgray]{0}[/color] things in the stack.", Count, Count));
}
}
}
}