using Content.Server.Disposal.Unit.Components; using Content.Server.Construction.Components; using Robust.Shared.GameObjects; namespace Content.Server.Disposal.Unit.EntitySystems { public sealed class DisposalUnitSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnAnchored); SubscribeLocalEvent(OnUnanchored); } private static void OnAnchored(EntityUid uid, DisposalUnitComponent component, AnchoredEvent args) { component.UpdateVisualState(); } private static void OnUnanchored(EntityUid uid, DisposalUnitComponent component, UnanchoredEvent args) { component.UpdateVisualState(); component.TryEjectContents(); } } }