using Content.Shared.Chemistry.Reaction; using Content.Shared.Chemistry.Reagent; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Player; namespace Content.Server.Chemistry.EntitySystems { public class ChemicalReactionSystem : SharedChemicalReactionSystem { protected override void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions) { base.OnReaction(reaction, owner, unitReactions); if (reaction.Sound != null) SoundSystem.Play(Filter.Pvs(owner), reaction.Sound, owner.Transform.Coordinates); } } }