using Content.Server.Labels.Components;
using Content.Server.UserInterface;
using Content.Shared.Interaction;
using Content.Shared.Labels;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
namespace Content.Server.Labels
{
///
/// A hand labeler system that lets an object apply labels to objects with the .
///
[UsedImplicitly]
public sealed class HandLabelerSystem : EntitySystem
{
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly LabelSystem _labelSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(AfterInteractOn);
SubscribeLocalEvent(OnActivate);
// Bound UI subscriptions
SubscribeLocalEvent(OnHandLabelerLabelChanged);
}
private void AfterInteractOn(EntityUid uid, HandLabelerComponent handLabeler, AfterInteractEvent args)
{
if (args.Target is not {Valid: true} target || !handLabeler.Whitelist.IsValid(target) || !args.CanReach)
return;
AddLabelTo(uid, handLabeler, target, out string? result);
if (result != null)
handLabeler.Owner.PopupMessage(args.User, result);
}
private void AddLabelTo(EntityUid uid, HandLabelerComponent? handLabeler, EntityUid target, out string? result)
{
if (!Resolve(uid, ref handLabeler))
{
result = null;
return;
}
if (handLabeler.AssignedLabel == string.Empty)
{
_labelSystem.Label(target, null);
result = Loc.GetString("hand-labeler-successfully-removed");
return;
}
_labelSystem.Label(target, handLabeler.AssignedLabel);
result = Loc.GetString("hand-labeler-successfully-applied");
}
private void OnActivate(EntityUid uid, HandLabelerComponent handLabeler, ActivateInWorldEvent args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
handLabeler.Owner.GetUIOrNull(HandLabelerUiKey.Key)?.Open(actor.PlayerSession);
args.Handled = true;
}
private void OnHandLabelerLabelChanged(EntityUid uid, HandLabelerComponent handLabeler, HandLabelerLabelChangedMessage args)
{
handLabeler.AssignedLabel = args.Label.Trim().Substring(0, Math.Min(handLabeler.MaxLabelChars, args.Label.Length));
DirtyUI(uid, handLabeler);
}
private void DirtyUI(EntityUid uid,
HandLabelerComponent? handLabeler = null)
{
if (!Resolve(uid, ref handLabeler))
return;
_userInterfaceSystem.TrySetUiState(uid, HandLabelerUiKey.Key,
new HandLabelerBoundUserInterfaceState(handLabeler.AssignedLabel));
}
}
}