using Content.Shared.Chemistry.Components; using Content.Shared.FixedPoint; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Fluids.Components { /// /// Puddle on a floor /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedPuddleSystem))] public sealed partial class PuddleComponent : Component { [DataField] public SoundSpecifier SpillSound = new SoundPathSpecifier("/Audio/Effects/Fluids/splat.ogg"); [DataField] public FixedPoint2 OverflowVolume = FixedPoint2.New(50); [DataField("solution")] public string SolutionName = "puddle"; /// /// Default minimum speed someone must be moving to slip for all reagents. /// [DataField] public float DefaultSlippery = 5.5f; [ViewVariables] public Entity? Solution; } }