using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Will cause an EMP at the entity's location when triggered. /// If TargetUser is true then it will be spawned at their position. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class EmpOnTriggerComponent : BaseXOnTriggerComponent { /// /// EMP range. /// [DataField, AutoNetworkedField] public float Range = 1.0f; /// /// How much energy (in Joules) will be consumed per battery in range. /// [DataField, AutoNetworkedField] public float EnergyConsumption; /// /// How long it disables targets. /// [DataField, AutoNetworkedField] public TimeSpan DisableDuration = TimeSpan.FromSeconds(60); }