using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
///
/// Will cause an EMP at the entity's location when triggered.
/// If TargetUser is true then it will be spawned at their position.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmpOnTriggerComponent : BaseXOnTriggerComponent
{
///
/// EMP range.
///
[DataField, AutoNetworkedField]
public float Range = 1.0f;
///
/// How much energy (in Joules) will be consumed per battery in range.
///
[DataField, AutoNetworkedField]
public float EnergyConsumption;
///
/// How long it disables targets.
///
[DataField, AutoNetworkedField]
public TimeSpan DisableDuration = TimeSpan.FromSeconds(60);
}