using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Effects; /// /// Scrambles the entity's identity and DNA, turning them into a randomized humanoid of the same species. /// If TargetUser is true the user will be scrambled instead. /// Used for dna scrambler implants. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class DnaScrambleOnTriggerComponent : BaseXOnTriggerComponent;