using Robust.Shared.GameStates; namespace Content.Shared.Stunnable; /// /// Knockdown as a status effect. /// [RegisterComponent, NetworkedComponent, Access(typeof(SharedStunSystem))] public sealed partial class KnockdownStatusEffectComponent : Component { /// /// Should this knockdown only affect crawlers? /// /// /// If your status effect doesn't come paired with /// Or if your status effect doesn't whitelist itself to only those with /// Then you need to set this to true. /// [DataField] public bool Crawl; /// /// Should we drop items when we fall? /// [DataField] public bool Drop = true; }