using Content.Shared.Dataset; using Robust.Shared.Prototypes; namespace Content.Shared.Players.PlayTimeTracking; public static class PlayTimeTrackingShared { /// /// The prototype ID of the play time tracker that represents overall playtime, i.e. not tied to any one role. /// public static readonly ProtoId TrackerOverall = "Overall"; /// /// The prototype ID of the play time tracker that represents admin time, when a player is in game as admin. /// public static readonly ProtoId TrackerAdmin = "Admin"; }