using Content.Shared.Dataset;
using Robust.Shared.Prototypes;
namespace Content.Shared.Players.PlayTimeTracking;
public static class PlayTimeTrackingShared
{
///
/// The prototype ID of the play time tracker that represents overall playtime, i.e. not tied to any one role.
///
public static readonly ProtoId TrackerOverall = "Overall";
///
/// The prototype ID of the play time tracker that represents admin time, when a player is in game as admin.
///
public static readonly ProtoId TrackerAdmin = "Admin";
}