using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Nutrition.Components;
namespace Content.Shared.Nutrition.EntitySystems;
///
public sealed class ExaminableHungerSystem : EntitySystem
{
[Dependency] private readonly HungerSystem _hunger = default!;
private EntityQuery _hungerQuery;
public override void Initialize()
{
base.Initialize();
_hungerQuery = GetEntityQuery();
SubscribeLocalEvent(OnExamine);
}
///
/// Defines the text provided on examine.
/// Changes depending on the amount of hunger the target has.
///
private void OnExamine(Entity entity, ref ExaminedEvent args)
{
var identity = Identity.Entity(entity, EntityManager);
if (!_hungerQuery.TryComp(entity, out var hungerComp)
|| !entity.Comp.Descriptions.TryGetValue(_hunger.GetHungerThreshold(hungerComp), out var locId))
{
// Use a fallback message if the entity has no HungerComponent
// or is missing a description for the current threshold
locId = entity.Comp.NoHungerDescription;
}
var msg = Loc.GetString(locId, ("entity", identity));
args.PushMarkup(msg);
}
}