using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.Movement.Components; /// /// Plays a sound whenever InputMover is running. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class MovementSoundComponent : Component { /// /// Sound to play when InputMover has inputs. /// [DataField(required: true), AutoNetworkedField] public SoundSpecifier? Sound; [DataField, AutoNetworkedField] public EntityUid? SoundEntity; }