using Robust.Shared.GameStates; namespace Content.Shared.IgnitionSource; /// /// This is used for creating atmosphere hotspots while ignited to start reactions such as fire. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedIgnitionSourceSystem))] public sealed partial class IgnitionSourceComponent : Component { /// /// Is this source currently ignited? /// [DataField, AutoNetworkedField] public bool Ignited; /// /// The temperature used when creating atmos hotspots. /// [DataField, AutoNetworkedField] public float Temperature = 700f; }