using Content.Shared.Emag.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Emag.Components;
///
/// Marker component for emagged entities
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmaggedComponent : Component
{
///
/// The EmagType flags that were used to emag this device
///
[DataField, AutoNetworkedField]
public EmagType EmagType = EmagType.None;
}