using Content.Shared.Damage.Systems; using Robust.Shared.GameStates; namespace Content.Shared.Damage.Components; [RegisterComponent, NetworkedComponent, Access(typeof(SharedGodmodeSystem))] public sealed partial class GodmodeComponent : Component { [DataField("wasMovedByPressure")] public bool WasMovedByPressure; [DataField("oldDamage")] public DamageSpecifier? OldDamage = null; }