using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Cuffs.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedCuffableSystem))]
public sealed partial class HandcuffComponent : Component
{
///
/// The time it takes to cuff an entity.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float CuffTime = 3.5f;
///
/// The time it takes to uncuff an entity.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float UncuffTime = 3.5f;
///
/// The time it takes for a cuffed entity to uncuff itself.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float BreakoutTime = 15f;
///
/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float StunBonus = 2f;
///
/// Will the cuffs break when removed?
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool BreakOnRemove;
///
/// Will the cuffs break when removed?
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntProtoId? BrokenPrototype;
///
/// Whether or not these cuffs are in the process of being removed.
/// Used simply to prevent spawning multiple .
///
[DataField]
public bool Removing;
///
/// Whether the cuffs are currently being used to cuff someone.
/// We need the extra information for when the virtual item is deleted because that can happen when you simply stop
/// pulling them on the ground.
///
[DataField]
public bool Used;
///
/// The path of the RSI file used for the player cuffed overlay.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string? CuffedRSI = "Objects/Misc/handcuffs.rsi";
///
/// The iconstate used with the RSI file for the player cuffed overlay.
///
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public string? BodyIconState = "body-overlay";
///
/// An opptional color specification for
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public Color Color = Color.White;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier StartCuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_start.ogg");
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier EndCuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_end.ogg");
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier StartBreakoutSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_breakout_start.ogg");
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier StartUncuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_takeoff_start.ogg");
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier EndUncuffSound = new SoundPathSpecifier("/Audio/Items/Handcuffs/cuff_takeoff_end.ogg");
}
///
/// Event fired on the User when the User attempts to uncuff the Target.
/// Should generate popups on the User.
///
[ByRefEvent]
public record struct UncuffAttemptEvent(EntityUid User, EntityUid Target)
{
public readonly EntityUid User = User;
public readonly EntityUid Target = Target;
public bool Cancelled = false;
}
///
/// Event raised on an entity being uncuffed to determine any modifiers to the amount of time it takes to uncuff them.
///
[ByRefEvent]
public record struct ModifyUncuffDurationEvent(EntityUid User, EntityUid Target, float Duration);