using Robust.Shared.Audio;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Damage;
using Content.Shared.Roles;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Cluwne;
[RegisterComponent]
[NetworkedComponent]
public sealed partial class CluwneComponent : Component
{
///
/// timings for giggles and knocks.
///
[DataField]
public TimeSpan DamageGiggleCooldown = TimeSpan.FromSeconds(2);
///
/// Amount of genetic damage dealt when they revert
///
[DataField]
public DamageSpecifier RevertDamage = new()
{
DamageDict = new()
{
{ "Genetic", 300.0 },
},
};
///
/// Chance that the Cluwne will be knocked over and paralyzed.
///
[DataField]
public float KnockChance = 0.05f;
///
/// Chance that the Cluwne will randomly giggle
///
[DataField]
public float GiggleRandomChance = 0.1f;
///
/// Enable random emoting?
///
[DataField]
public bool RandomEmote = true;
///
/// Emote sound collection that the Cluwne should use.
///
[DataField("emoteId")]
public ProtoId? EmoteSoundsId = "Cluwne";
///
/// Emote to use for the Cluwne Giggling
///
[DataField]
public ProtoId? AutoEmoteId = "CluwneGiggle";
///
/// Message to popup when the Cluwne is transformed
///
[DataField]
public LocId TransformMessage = "cluwne-transform";
///
/// Name prefix for the Cluwne.
/// Example "Urist McHuman" will be "Cluwned Urist McHuman"
///
[DataField]
public LocId NamePrefix = "cluwne-name-prefix";
///
/// Outfit ID that the cluwne will spawn with.
///
[DataField]
public ProtoId OutfitId = "CluwneGear";
///
/// Amount of time cluwne is paralyzed for when falling over.
///
[DataField]
public float ParalyzeTime = 2f;
///
/// Sound specifiers for honk and knock.
///
[DataField("spawnsound")]
public SoundSpecifier SpawnSound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg");
///
/// Emote to use for the cluwne giggling
///
[DataField]
public LocId GiggleEmote = "cluwne-giggle-emote";
///
/// Sound to play when the Cluwne is knocked over and paralyzed
///
[DataField]
public SoundSpecifier KnockSound = new SoundPathSpecifier("/Audio/Items/airhorn.ogg");
///
/// Emote thats used when the cluwne getting knocked over
///
[DataField]
public LocId KnockEmote = "cluwne-knock-emote";
}