using Robust.Shared.Configuration; namespace Content.Shared.CCVar; public sealed partial class CCVars { /// /// Setting this allows a crew manifest to be opened from any window /// that has a crew manifest button, and sends the correct message. /// If this is false, only in-game entities will allow you to see /// the crew manifest, if the functionality is coded in. /// Having administrator priveledge ignores this, but will still /// hide the button in UI windows. /// public static readonly CVarDef CrewManifestWithoutEntity = CVarDef.Create("crewmanifest.no_entity", true, CVar.REPLICATED); /// /// Setting this allows the crew manifest to be viewed from 'unsecure' /// entities, such as the PDA. /// public static readonly CVarDef CrewManifestUnsecure = CVarDef.Create("crewmanifest.unsecure", true, CVar.REPLICATED); }