using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
///
/// Time that players have to wait before rules can be accepted.
///
public static readonly CVarDef RulesWaitTime =
CVarDef.Create("rules.time", 45f, CVar.SERVER | CVar.REPLICATED);
///
/// Don't show rules to localhost/loopback interface.
///
public static readonly CVarDef RulesExemptLocal =
CVarDef.Create("rules.exempt_local", true, CVar.SERVERONLY);
}