using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
///
/// Chat window opacity slider, controlling the alpha of the chat window background.
/// Goes from to 0 (completely transparent) to 1 (completely opaque)
///
public static readonly CVarDef ChatWindowOpacity =
CVarDef.Create("accessibility.chat_window_transparency", 0.85f, CVar.CLIENTONLY | CVar.ARCHIVE);
///
/// Toggle for visual effects that may potentially cause motion sickness.
/// Where reasonable, effects affected by this CVar should use an alternate effect.
/// Please do not use this CVar as a bandaid for effects that could otherwise be made accessible without issue.
///
public static readonly CVarDef ReducedMotion =
CVarDef.Create("accessibility.reduced_motion", false, CVar.CLIENTONLY | CVar.ARCHIVE);
public static readonly CVarDef ChatEnableColorName =
CVarDef.Create("accessibility.enable_color_name",
true,
CVar.CLIENTONLY | CVar.ARCHIVE,
"Toggles displaying names with individual colors.");
///
/// Screen shake intensity slider, controlling the intensity of the CameraRecoilSystem.
/// Goes from 0 (no recoil at all) to 1 (regular amounts of recoil)
///
public static readonly CVarDef ScreenShakeIntensity =
CVarDef.Create("accessibility.screen_shake_intensity", 1f, CVar.CLIENTONLY | CVar.ARCHIVE);
///
/// A generic toggle for various visual effects that are color sensitive.
/// As of 2/16/24, only applies to progress bar colors.
///
public static readonly CVarDef AccessibilityColorblindFriendly =
CVarDef.Create("accessibility.colorblind_friendly", false, CVar.CLIENTONLY | CVar.ARCHIVE);
///
/// Speech bubble text opacity slider, controlling the alpha of speech bubble's text.
/// Goes from to 0 (completely transparent) to 1 (completely opaque)
///
public static readonly CVarDef SpeechBubbleTextOpacity =
CVarDef.Create("accessibility.speech_bubble_text_opacity", 1f, CVar.CLIENTONLY | CVar.ARCHIVE);
///
/// Speech bubble speaker opacity slider, controlling the alpha of the speaker's name in a speech bubble.
/// Goes from to 0 (completely transparent) to 1 (completely opaque)
///
public static readonly CVarDef SpeechBubbleSpeakerOpacity =
CVarDef.Create("accessibility.speech_bubble_speaker_opacity", 1f, CVar.CLIENTONLY | CVar.ARCHIVE);
///
/// Speech bubble background opacity slider, controlling the alpha of the speech bubble's background.
/// Goes from to 0 (completely transparent) to 1 (completely opaque)
///
public static readonly CVarDef SpeechBubbleBackgroundOpacity =
CVarDef.Create("accessibility.speech_bubble_background_opacity", 0.75f, CVar.CLIENTONLY | CVar.ARCHIVE);
///
/// If enabled, censors character nudity by forcing clothes markings on characters, selected by the client.
/// Both this and AccessibilityServerCensorNudity must be false to display nudity on the client.
///
public static readonly CVarDef AccessibilityClientCensorNudity =
CVarDef.Create("accessibility.censor_nudity", false, CVar.CLIENTONLY | CVar.ARCHIVE);
///
/// If enabled, censors character nudity by forcing clothes markings on characters, selected by the server.
/// Both this and AccessibilityClientCensorNudity must be false to display nudity on the client.
///
public static readonly CVarDef AccessibilityServerCensorNudity =
CVarDef.Create("accessibility.server_censor_nudity", false, CVar.ARCHIVE | CVar.REPLICATED | CVar.SERVER);
}