using Robust.Shared.GameStates;
namespace Content.Shared.Ame.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class AmeFuelContainerComponent : Component
{
///
/// The amount of fuel in the container.
///
[DataField, AutoNetworkedField]
public int FuelAmount = 500;
///
/// The maximum fuel capacity of the container.
///
[DataField, AutoNetworkedField]
public int FuelCapacity = 500;
}