using Content.Server.Antag; using Content.Server.StationEvents.Components; using Content.Shared.GameTicking.Components; using Robust.Shared.Map; using Robust.Shared.Map.Components; namespace Content.Server.StationEvents.Events; /// /// Station event component for spawning this rules antags in space around a station. /// public sealed class SpaceSpawnRule : StationEventSystem { [Dependency] private readonly SharedTransformSystem _transform = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnSelectLocation); } protected override void Added(EntityUid uid, SpaceSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleAddedEvent args) { base.Added(uid, comp, gameRule, args); if (!TryGetRandomStation(out var station)) { ForceEndSelf(uid, gameRule); return; } // find a station grid var gridUid = StationSystem.GetLargestGrid(station.Value); if (gridUid == null || !TryComp(gridUid, out var grid)) { Sawmill.Warning("Chosen station has no grids, cannot pick location for {ToPrettyString(uid):rule}"); ForceEndSelf(uid, gameRule); return; } // figure out its AABB size and use that as a guide to how far the spawner should be var size = grid.LocalAABB.Size.Length() / 2; var distance = size + comp.SpawnDistance; var angle = RobustRandom.NextAngle(); // position relative to station center var location = angle.ToVec() * distance; // create the spawner! var xform = Transform(gridUid.Value); var position = _transform.GetWorldPosition(xform) + location; comp.Coords = new MapCoordinates(position, xform.MapID); Sawmill.Info($"Picked location {comp.Coords} for {ToPrettyString(uid):rule}"); } private void OnSelectLocation(Entity ent, ref AntagSelectLocationEvent args) { if (ent.Comp.Coords is {} coords) args.Coordinates.Add(coords); } }