using Content.Server.StationEvents.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.StationEvents.Components;
///
/// Spawns a single entity at a random tile on a station using TryGetRandomTile.
///
[RegisterComponent, Access(typeof(RandomSpawnRule))]
public sealed partial class RandomSpawnRuleComponent : Component
{
///
/// The entity to be spawned.
///
[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string Prototype = string.Empty;
}