namespace Content.Server.Singularity.Components
{
///
/// Overrides exactly how much energy this object gives to a singularity.
///
[RegisterComponent]
public sealed partial class SinguloFoodComponent : Component
{
///
/// Flat adjustment to the singularity's energy when this entity is eaten by the event horizon.
///
[DataField]
public float Energy = 1f;
///
/// Multiplier applied to singularity's energy.
/// 1.0 = no change, 0.97 = 3% reduction, 1.05 = 5% increase
///
/// ///
/// This is calculated using the singularity's energy level before has been added.
///
[DataField]
public float EnergyFactor = 1f;
}
}