using Content.Shared.StatusEffectNew;
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.HTN.Preconditions;
///
/// Returns true if entity have specified status effect
///
public sealed partial class HasStatusEffectPrecondition : HTNPrecondition
{
private StatusEffectsSystem _statusEffects = default!;
[DataField(required: true)]
public EntProtoId StatusEffect;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_statusEffects = sysManager.GetEntitySystem();
}
public override bool IsMet(NPCBlackboard blackboard)
{
var owner = blackboard.GetValue(NPCBlackboard.Owner);
return _statusEffects.HasStatusEffect(owner, StatusEffect);
}
}