using System.Diagnostics.CodeAnalysis; using System.Linq; using Content.Server.Administration.Logs; using Content.Server.Atmos.EntitySystems; using Content.Server.Fluids.EntitySystems; using Content.Server.Lathe.Components; using Content.Server.Materials; using Content.Server.Popups; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.Radio.EntitySystems; using Content.Server.Stack; using Content.Shared.Atmos; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Chemistry.Reagent; using Content.Shared.UserInterface; using Content.Shared.Database; using Content.Shared.Emag.Components; using Content.Shared.Emag.Systems; using Content.Shared.Examine; using Content.Shared.Lathe; using Content.Shared.Lathe.Prototypes; using Content.Shared.Localizations; using Content.Shared.Materials; using Content.Shared.Power; using Content.Shared.ReagentSpeed; using Content.Shared.Research.Components; using Content.Shared.Research.Prototypes; using JetBrains.Annotations; using Robust.Server.Containers; using Robust.Server.GameObjects; using Robust.Shared.Audio.Systems; using Robust.Shared.Prototypes; using Robust.Shared.Timing; namespace Content.Server.Lathe { [UsedImplicitly] public sealed class LatheSystem : SharedLatheSystem { [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IPrototypeManager _proto = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly AtmosphereSystem _atmosphere = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly ContainerSystem _container = default!; [Dependency] private readonly EmagSystem _emag = default!; [Dependency] private readonly UserInterfaceSystem _uiSys = default!; [Dependency] private readonly MaterialStorageSystem _materialStorage = default!; [Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly PuddleSystem _puddle = default!; [Dependency] private readonly ReagentSpeedSystem _reagentSpeed = default!; [Dependency] private readonly SharedSolutionContainerSystem _solution = default!; [Dependency] private readonly StackSystem _stack = default!; [Dependency] private readonly TransformSystem _transform = default!; [Dependency] private readonly RadioSystem _radio = default!; /// /// Per-tick cache /// private readonly List _environments = new(); public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGetWhitelist); SubscribeLocalEvent(OnMapInit); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnDatabaseModified); SubscribeLocalEvent(OnTechnologyDatabaseModified); SubscribeLocalEvent(OnResearchRegistrationChanged); SubscribeLocalEvent(OnLatheQueueRecipeMessage); SubscribeLocalEvent(OnLatheSyncRequestMessage); SubscribeLocalEvent(OnLatheDeleteRequestMessage); SubscribeLocalEvent(OnLatheMoveRequestMessage); SubscribeLocalEvent(OnLatheAbortFabricationMessage); SubscribeLocalEvent((u, c, _) => UpdateUserInterfaceState(u, c)); SubscribeLocalEvent(OnMaterialAmountChanged); SubscribeLocalEvent(OnGetRecipes); SubscribeLocalEvent(GetEmagLatheRecipes); SubscribeLocalEvent(OnHeatStartPrinting); } public override void Update(float frameTime) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var comp, out var lathe)) { if (lathe.CurrentRecipe == null) continue; if (_timing.CurTime - comp.StartTime >= comp.ProductionLength) FinishProducing(uid, lathe); } var heatQuery = EntityQueryEnumerator(); while (heatQuery.MoveNext(out var uid, out var heatComp, out _, out var xform)) { if (_timing.CurTime < heatComp.NextSecond) continue; heatComp.NextSecond += TimeSpan.FromSeconds(1); var position = _transform.GetGridTilePositionOrDefault((uid, xform)); _environments.Clear(); if (_atmosphere.GetTileMixture(xform.GridUid, xform.MapUid, position, true) is { } tileMix) _environments.Add(tileMix); if (xform.GridUid != null) { var enumerator = _atmosphere.GetAdjacentTileMixtures(xform.GridUid.Value, position, false, true); while (enumerator.MoveNext(out var mix)) { _environments.Add(mix); } } if (_environments.Count > 0) { var heatPerTile = heatComp.EnergyPerSecond / _environments.Count; foreach (var env in _environments) { _atmosphere.AddHeat(env, heatPerTile); } } } } private void OnGetWhitelist(EntityUid uid, LatheComponent component, ref GetMaterialWhitelistEvent args) { if (args.Storage != uid) return; var materialWhitelist = new List>(); var recipes = GetAvailableRecipes(uid, component, true); foreach (var id in recipes) { if (!_proto.Resolve(id, out var proto)) continue; foreach (var (mat, _) in proto.Materials) { if (!materialWhitelist.Contains(mat)) { materialWhitelist.Add(mat); } } } var combined = args.Whitelist.Union(materialWhitelist).ToList(); args.Whitelist = combined; } [PublicAPI] public bool TryGetAvailableRecipes(EntityUid uid, [NotNullWhen(true)] out List>? recipes, [NotNullWhen(true)] LatheComponent? component = null, bool getUnavailable = false) { recipes = null; if (!Resolve(uid, ref component)) return false; recipes = GetAvailableRecipes(uid, component, getUnavailable); return true; } public List> GetAvailableRecipes(EntityUid uid, LatheComponent component, bool getUnavailable = false) { var ev = new LatheGetRecipesEvent((uid, component), getUnavailable); AddRecipesFromPacks(ev.Recipes, component.StaticPacks); RaiseLocalEvent(uid, ev); return ev.Recipes.ToList(); } public bool TryAddToQueue(EntityUid uid, LatheRecipePrototype recipe, int quantity, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (quantity <= 0) return false; quantity = int.Min(quantity, MaxItemsPerRequest); if (!CanProduce(uid, recipe, quantity, component)) return false; foreach (var (mat, amount) in recipe.Materials) { var adjustedAmount = recipe.ApplyMaterialDiscount ? (int)(-amount * component.MaterialUseMultiplier) : -amount; adjustedAmount *= quantity; _materialStorage.TryChangeMaterialAmount(uid, mat, adjustedAmount); } if (component.Queue.Last is { } node && node.ValueRef.Recipe == recipe.ID) node.ValueRef.ItemsRequested += quantity; else component.Queue.AddLast(new LatheRecipeBatch(recipe.ID, 0, quantity)); return true; } public bool TryStartProducing(EntityUid uid, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return false; if (component.CurrentRecipe != null || component.Queue.Count <= 0 || !this.IsPowered(uid, EntityManager)) return false; var batch = component.Queue.First(); batch.ItemsPrinted++; if (batch.ItemsPrinted >= batch.ItemsRequested || batch.ItemsPrinted < 0) // Rollover sanity check component.Queue.RemoveFirst(); var recipe = _proto.Index(batch.Recipe); var time = _reagentSpeed.ApplySpeed(uid, recipe.CompleteTime) * component.TimeMultiplier; var lathe = EnsureComp(uid); lathe.StartTime = _timing.CurTime; lathe.ProductionLength = time; component.CurrentRecipe = recipe; var ev = new LatheStartPrintingEvent(recipe); RaiseLocalEvent(uid, ref ev); _audio.PlayPvs(component.ProducingSound, uid); UpdateRunningAppearance(uid, true); UpdateUserInterfaceState(uid, component); if (time == TimeSpan.Zero) { FinishProducing(uid, component, lathe); } return true; } public void FinishProducing(EntityUid uid, LatheComponent? comp = null, LatheProducingComponent? prodComp = null) { if (!Resolve(uid, ref comp, ref prodComp, false)) return; if (comp.CurrentRecipe != null) { var currentRecipe = _proto.Index(comp.CurrentRecipe.Value); if (currentRecipe.Result is { } resultProto) { var result = Spawn(resultProto, Transform(uid).Coordinates); _stack.TryMergeToContacts(result); } if (currentRecipe.ResultReagents is { } resultReagents && comp.ReagentOutputSlotId is { } slotId) { var toAdd = new Solution( resultReagents.Select(p => new ReagentQuantity(p.Key.Id, p.Value, null))); // dispense it in the container if we have it and dump it if we don't if (_container.TryGetContainer(uid, slotId, out var container) && container.ContainedEntities.Count == 1 && _solution.TryGetFitsInDispenser(container.ContainedEntities.First(), out var solution, out _)) { _solution.AddSolution(solution.Value, toAdd); } else { _popup.PopupEntity(Loc.GetString("lathe-reagent-dispense-no-container", ("name", uid)), uid); _puddle.TrySpillAt(uid, toAdd, out _); } } } comp.CurrentRecipe = null; prodComp.StartTime = _timing.CurTime; if (!TryStartProducing(uid, comp)) { RemCompDeferred(uid, prodComp); UpdateUserInterfaceState(uid, comp); UpdateRunningAppearance(uid, false); } } public void UpdateUserInterfaceState(EntityUid uid, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return; var producing = component.CurrentRecipe; if (producing == null && component.Queue.First is { } node) producing = node.Value.Recipe; var state = new LatheUpdateState(GetAvailableRecipes(uid, component), component.Queue.ToArray(), producing); _uiSys.SetUiState(uid, LatheUiKey.Key, state); } /// /// Adds every unlocked recipe from each pack to the recipes list. /// public void AddRecipesFromDynamicPacks(ref LatheGetRecipesEvent args, TechnologyDatabaseComponent database, IEnumerable> packs) { foreach (var id in packs) { var pack = _proto.Index(id); foreach (var recipe in pack.Recipes) { if (args.GetUnavailable || database.UnlockedRecipes.Contains(recipe)) args.Recipes.Add(recipe); } } } private void OnGetRecipes(EntityUid uid, TechnologyDatabaseComponent component, LatheGetRecipesEvent args) { if (uid == args.Lathe) AddRecipesFromDynamicPacks(ref args, component, args.Comp.DynamicPacks); } private void GetEmagLatheRecipes(EntityUid uid, EmagLatheRecipesComponent component, LatheGetRecipesEvent args) { if (uid != args.Lathe) return; if (!args.GetUnavailable && !_emag.CheckFlag(uid, EmagType.Interaction)) return; AddRecipesFromPacks(args.Recipes, component.EmagStaticPacks); if (TryComp(uid, out var database)) AddRecipesFromDynamicPacks(ref args, database, component.EmagDynamicPacks); } private void OnHeatStartPrinting(EntityUid uid, LatheHeatProducingComponent component, LatheStartPrintingEvent args) { component.NextSecond = _timing.CurTime; } private void OnMaterialAmountChanged(EntityUid uid, LatheComponent component, ref MaterialAmountChangedEvent args) { UpdateUserInterfaceState(uid, component); } /// /// Initialize the UI and appearance. /// Appearance requires initialization or the layers break /// private void OnMapInit(EntityUid uid, LatheComponent component, MapInitEvent args) { _appearance.SetData(uid, LatheVisuals.IsInserting, false); _appearance.SetData(uid, LatheVisuals.IsRunning, false); _materialStorage.UpdateMaterialWhitelist(uid); } /// /// Sets the machine sprite to either play the running animation /// or stop. /// private void UpdateRunningAppearance(EntityUid uid, bool isRunning) { _appearance.SetData(uid, LatheVisuals.IsRunning, isRunning); } private void OnPowerChanged(EntityUid uid, LatheComponent component, ref PowerChangedEvent args) { if (!args.Powered) { AbortProduction(uid); } else { TryStartProducing(uid, component); } } private void OnDatabaseModified(EntityUid uid, LatheComponent component, ref TechnologyDatabaseModifiedEvent args) { UpdateUserInterfaceState(uid, component); } private void OnTechnologyDatabaseModified(Entity ent, ref TechnologyDatabaseModifiedEvent args) { if (args.NewlyUnlockedRecipes is null) return; if (!TryGetAvailableRecipes(ent.Owner, out var potentialRecipes)) return; var recipeNames = new List(); foreach (var recipeId in args.NewlyUnlockedRecipes) { if (!potentialRecipes.Contains(new(recipeId))) continue; if (!_proto.TryIndex(recipeId, out LatheRecipePrototype? recipe)) continue; var itemName = GetRecipeName(recipe!); recipeNames.Add(Loc.GetString("lathe-unlock-recipe-radio-broadcast-item", ("item", itemName))); } if (recipeNames.Count == 0) return; var message = recipeNames.Count > ent.Comp.MaximumItems ? Loc.GetString( "lathe-unlock-recipe-radio-broadcast-overflow", ("items", ContentLocalizationManager.FormatList(recipeNames.GetRange(0, ent.Comp.MaximumItems))), ("count", recipeNames.Count) ) : Loc.GetString( "lathe-unlock-recipe-radio-broadcast", ("items", ContentLocalizationManager.FormatList(recipeNames)) ); foreach (var channel in ent.Comp.Channels) { _radio.SendRadioMessage(ent.Owner, message, channel, ent.Owner, escapeMarkup: false); } } private void OnResearchRegistrationChanged(EntityUid uid, LatheComponent component, ref ResearchRegistrationChangedEvent args) { UpdateUserInterfaceState(uid, component); } protected override bool HasRecipe(EntityUid uid, LatheRecipePrototype recipe, LatheComponent component) { return GetAvailableRecipes(uid, component).Contains(recipe.ID); } public void AbortProduction(EntityUid uid, LatheComponent? component = null) { if (!Resolve(uid, ref component)) return; if (component.CurrentRecipe != null) { if (component.Queue.Count > 0) { // Batch abandoned while printing last item, need to create a one-item batch var batch = component.Queue.First(); if (batch.Recipe != component.CurrentRecipe) { var newBatch = new LatheRecipeBatch(component.CurrentRecipe.Value, 0, 1); component.Queue.AddFirst(newBatch); } else if (batch.ItemsPrinted > 0) { batch.ItemsPrinted--; } } component.CurrentRecipe = null; } RemCompDeferred(uid); UpdateUserInterfaceState(uid, component); UpdateRunningAppearance(uid, false); } #region UI Messages private void OnLatheQueueRecipeMessage(EntityUid uid, LatheComponent component, LatheQueueRecipeMessage args) { if (_proto.TryIndex(args.ID, out LatheRecipePrototype? recipe)) { if (TryAddToQueue(uid, recipe, args.Quantity, component)) { _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Actor):player} queued {args.Quantity} {GetRecipeName(recipe)} at {ToPrettyString(uid):lathe}"); } } TryStartProducing(uid, component); UpdateUserInterfaceState(uid, component); } private void OnLatheSyncRequestMessage(EntityUid uid, LatheComponent component, LatheSyncRequestMessage args) { UpdateUserInterfaceState(uid, component); } /// /// Removes a batch from the batch queue by index. /// If the index given does not exist or is outside of the bounds of the lathe's batch queue, nothing happens. /// /// The lathe whose queue is being altered. /// /// public void OnLatheDeleteRequestMessage(EntityUid uid, LatheComponent component, ref LatheDeleteRequestMessage args) { if (args.Index < 0 || args.Index >= component.Queue.Count) return; var node = component.Queue.First; for (int i = 0; i < args.Index; i++) node = node?.Next; if (node == null) // Shouldn't happen with checks above. return; var batch = node.Value; _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Actor):player} deleted a lathe job for ({batch.ItemsPrinted}/{batch.ItemsRequested}) {GetRecipeName(batch.Recipe)} at {ToPrettyString(uid):lathe}"); component.Queue.Remove(node); UpdateUserInterfaceState(uid, component); } public void OnLatheMoveRequestMessage(EntityUid uid, LatheComponent component, ref LatheMoveRequestMessage args) { if (args.Change == 0 || args.Index < 0 || args.Index >= component.Queue.Count) return; // New index must be within the bounds of the batch. var newIndex = args.Index + args.Change; if (newIndex < 0 || newIndex >= component.Queue.Count) return; var node = component.Queue.First; for (int i = 0; i < args.Index; i++) node = node?.Next; if (node == null) // Something went wrong. return; if (args.Change > 0) { var newRelativeNode = node.Next; for (int i = 1; i < args.Change; i++) // 1-indexed: starting from Next newRelativeNode = newRelativeNode?.Next; if (newRelativeNode == null) // Something went wrong. return; component.Queue.Remove(node); component.Queue.AddAfter(newRelativeNode, node); } else { var newRelativeNode = node.Previous; for (int i = 1; i < -args.Change; i++) // 1-indexed: starting from Previous newRelativeNode = newRelativeNode?.Previous; if (newRelativeNode == null) // Something went wrong. return; component.Queue.Remove(node); component.Queue.AddBefore(newRelativeNode, node); } UpdateUserInterfaceState(uid, component); } public void OnLatheAbortFabricationMessage(EntityUid uid, LatheComponent component, ref LatheAbortFabricationMessage args) { if (component.CurrentRecipe == null) return; _adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Actor):player} aborted printing {GetRecipeName(component.CurrentRecipe.Value)} at {ToPrettyString(uid):lathe}"); component.CurrentRecipe = null; FinishProducing(uid, component); } #endregion } }