using System.Diagnostics.CodeAnalysis; using Robust.Client.Graphics; using Robust.Client.ResourceManagement; using Robust.Shared.Utility; namespace Content.Client.Stylesheets; public interface IStyleResources { /// /// The file roots of the stylesheet, dictates where assets get read from for the given type of resource. /// Roots will be checked in order for assets, avoid having a significant number of them. /// /// /// Must be a constant, changes to this after construction will not be reflected. /// Dictionary Roots { get; } /// /// Attempts to locate a resource within the stylesheet's roots. /// /// The relative path of the target resource. /// The discovered/cached resource, if any. /// Type of the resource to read. /// Whether is null. bool TryGetResource(ResPath target, [NotNullWhen(true)] out T? resource) where T : BaseResource, new(); /// /// Retrieves a resource, or throws. /// /// The relative path of the target resource. /// Type of the resource to read. /// The retrieved resource /// Thrown if the resource does not exist within the stylesheet's roots. T GetResource(ResPath target) where T : BaseResource, new(); /// /// Retrieves a resource, or falls back to the specified root. The resource should be present at the fallback /// root, or else it throws /// /// /// This should be used to allow common sheetlets to be generic over multiple stylesheets without forcing other /// styles to have the resource present, if your sheetlet is stylesheet-specific you should not use this. /// /// The relative path of the target resource. /// The root that this resource will always exist at /// Type of the resource to read. /// The retrieved resource /// Thrown if the resource does not exist in the fallback root. T GetResourceOr(ResPath target, ResPath fallbackRoot) where T : BaseResource, new(); /// /// Attempts to locate a texture within the stylesheet's roots. /// /// The relative path of the target resource. /// The retrieved texture, if any. /// Whether is null. bool TryGetTexture(ResPath target, [NotNullWhen(true)] out Texture? texture); /// /// Retrieves a texture, or throws. /// /// The relative path of the target texture. /// The retrieved texture /// Thrown if the texture does not exist within the stylesheet's roots. Texture GetTexture(ResPath target); /// /// Retrieves a texture, or falls back to the specified root. The resource should be present at the fallback /// root, or else it throws /// /// /// This should be used to allow common sheetlets to be generic over multiple stylesheets without forcing other /// styles to have the resource present, if your sheetlet is stylesheet-specific you should not use this. /// /// The relative path of the target texture. /// The root that this resource will always exist at /// The retrieved texture /// Thrown if the texture does not exist in the fallback root. Texture GetTextureOr(ResPath target, ResPath fallbackRoot); }