using Content.Server.Chemistry.EntitySystems; using Content.Server.Fluids.Components; using Content.Shared.Chemistry.Components; using Content.Shared.Examine; using Content.Shared.FixedPoint; using Content.Shared.Fluids; using Content.Shared.Slippery; using JetBrains.Annotations; using Robust.Shared.Audio; using Robust.Shared.Player; namespace Content.Server.Fluids.EntitySystems { [UsedImplicitly] public sealed class PuddleSystem : EntitySystem { [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!; [Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!; public override void Initialize() { base.Initialize(); // Shouldn't need re-anchoring. SubscribeLocalEvent(OnAnchorChanged); SubscribeLocalEvent(HandlePuddleExamined); SubscribeLocalEvent(OnUpdate); SubscribeLocalEvent(OnInit); } private void OnInit(EntityUid uid, PuddleComponent component, ComponentInit args) { var solution = _solutionContainerSystem.EnsureSolution(uid, component.SolutionName); solution.MaxVolume = FixedPoint2.New(1000); } private void OnUpdate(EntityUid uid, PuddleComponent component, SolutionChangedEvent args) { UpdateSlip(uid, component); UpdateVisuals(uid, component); } private void UpdateVisuals(EntityUid uid, PuddleComponent puddleComponent) { if (Deleted(puddleComponent.Owner) || EmptyHolder(uid, puddleComponent) || !EntityManager.TryGetComponent(uid, out var appearanceComponent)) { return; } // Opacity based on level of fullness to overflow // Hard-cap lower bound for visibility reasons var volumeScale = puddleComponent.CurrentVolume.Float() / puddleComponent.OverflowVolume.Float() * puddleComponent.OpacityModifier; var puddleSolution = _solutionContainerSystem.EnsureSolution(uid, puddleComponent.SolutionName); bool hasEvaporationComponent = EntityManager.TryGetComponent(uid, out var evaporationComponent); bool canEvaporate = (hasEvaporationComponent && (evaporationComponent.LowerLimit == 0 || puddleComponent.CurrentVolume > evaporationComponent.LowerLimit)); // "Does this puddle's sprite need changing to the wet floor effect sprite?" bool changeToWetFloor = (puddleComponent.CurrentVolume <= puddleComponent.WetFloorEffectThreshold && canEvaporate); appearanceComponent.SetData(PuddleVisuals.VolumeScale, volumeScale); appearanceComponent.SetData(PuddleVisuals.SolutionColor, puddleSolution.Color); appearanceComponent.SetData(PuddleVisuals.ForceWetFloorSprite, changeToWetFloor); } private void UpdateSlip(EntityUid entityUid, PuddleComponent puddleComponent) { if ((puddleComponent.SlipThreshold == FixedPoint2.New(-1) || puddleComponent.CurrentVolume < puddleComponent.SlipThreshold) && EntityManager.TryGetComponent(entityUid, out SlipperyComponent? oldSlippery)) { oldSlippery.Slippery = false; } else if (puddleComponent.CurrentVolume >= puddleComponent.SlipThreshold) { var newSlippery = EntityManager.EnsureComponent(entityUid); newSlippery.Slippery = true; } } private void HandlePuddleExamined(EntityUid uid, PuddleComponent component, ExaminedEvent args) { if (EntityManager.TryGetComponent(uid, out var slippery) && slippery.Slippery) { args.PushText(Loc.GetString("puddle-component-examine-is-slipper-text")); } } private void OnAnchorChanged(EntityUid uid, PuddleComponent puddle, ref AnchorStateChangedEvent args) { if (!args.Anchored) QueueDel(uid); } public bool EmptyHolder(EntityUid uid, PuddleComponent? puddleComponent = null) { if (!Resolve(uid, ref puddleComponent)) return true; return !_solutionContainerSystem.TryGetSolution(puddleComponent.Owner, puddleComponent.SolutionName, out var solution) || solution.Contents.Count == 0; } public FixedPoint2 CurrentVolume(EntityUid uid, PuddleComponent? puddleComponent = null) { if (!Resolve(uid, ref puddleComponent)) return FixedPoint2.Zero; return _solutionContainerSystem.TryGetSolution(puddleComponent.Owner, puddleComponent.SolutionName, out var solution) ? solution.CurrentVolume : FixedPoint2.Zero; } /// /// /// /// Puddle to which we add /// Solution that is added to puddleComponent /// Play sound on overflow /// Overflow on encountered values /// Optional resolved PuddleComponent /// public bool TryAddSolution(EntityUid puddleUid, Solution addedSolution, bool sound = true, bool checkForOverflow = true, PuddleComponent? puddleComponent = null) { if (!Resolve(puddleUid, ref puddleComponent)) return false; if (addedSolution.TotalVolume == 0 || !_solutionContainerSystem.TryGetSolution(puddleComponent.Owner, puddleComponent.SolutionName, out var puddleSolution)) { return false; } var result = _solutionContainerSystem .TryMixAndOverflow(puddleComponent.Owner, puddleSolution, addedSolution, puddleComponent.OverflowVolume, out var overflowSolution); if (checkForOverflow && overflowSolution != null) { _fluidSpreaderSystem.AddOverflowingPuddle(puddleComponent, overflowSolution); } if (!result) { return false; } RaiseLocalEvent(puddleComponent.Owner, new SolutionChangedEvent()); if (!sound) { return true; } SoundSystem.Play(Filter.Pvs(puddleComponent.Owner), puddleComponent.SpillSound.GetSound(), puddleComponent.Owner); return true; } /// /// Whether adding this solution to this puddle would overflow. /// /// Uid of owning entity /// Puddle to which we are adding solution /// Solution we intend to add /// public bool WouldOverflow(EntityUid uid, Solution solution, PuddleComponent? puddle = null) { if (!Resolve(uid, ref puddle)) return false; return puddle.CurrentVolume + solution.TotalVolume > puddle.OverflowVolume; } } }